Need for Speed

History of creation and development

The basis of the game is racing on unique tracks on various cars. It also features police harassment. One of the series has car tuning, which is integrated into the gameplay. Need for Speed ​​is a whole series of computer games. It is the most successful and successful in its genre in history. At the end of 2009, the company had sold about 140 million copies. In the summer of 2012, Criterion Games announced that this media franchise is completely under their control. Also, the company that released the series of games signed a partnership agreement with Ken Block. This racer is going to become a racing consultant for this franchise.

The plot and rules of the game

Some rules are considered to be the fundamental basis for all games in this series. All of them have the same mechanics. When driving a sports car and taking part in various competitions, the player must achieve victory, that is, be the first to reach the finish line. To unlock more tracks and vehicles, the player must win multiple series. All victories are displayed in the tournament mode, also known as a career. To start the game, you need to choose a car and how you will change the gearbox. Both automatic and manual methods are available. Need for Speed ​​is an indescribable feeling for those who have never driven a car. There are 37 original games in her collection. It fully conveys not only the technical side, but also the driving effect itself. Sound effects and graphics have received universal acclaim from popular gaming sites.

Thanks to the multiplayer mode on all games in the series, players can compete with each other via the Internet and split screen. The focus, plot, and tone of the games differ in form, although they belong to the same series. In some games, your car will be able to receive some kind of damage, whether it be visual or mechanical. In others, the machines may be completely indestructible. Also, somewhere you can see a simplified model of the behavior of machines, and somewhere realistic physics. For example, in the game Shift, the emphasis is on the principle of a race simulator. Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

players can compete with each other via the Internet and split screen. The focus, plot, and tone of the games differ in form, although they belong to the same series. In some games, your car will be able to receive some kind of damage, whether it be visual or mechanical. In others, the machines may be completely indestructible. Also, somewhere you can see a simplified model of the behavior of machines, and somewhere realistic physics. For example, in the game Shift, the emphasis is on the principle of a race simulator. Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

players can compete with each other via the Internet and split screen. The focus, plot, and tone of the games differ in form, although they belong to the same series. In some games, your car will be able to receive some kind of damage, whether it be visual or mechanical. In others, the machines may be completely indestructible. Also, somewhere you can see a simplified model of the behavior of machines, and somewhere realistic physics. For example, in the game Shift, the emphasis is on the principle of a race simulator. Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

In some games, your car will be able to receive some kind of damage, whether it be visual or mechanical. In others, the machines may be completely indestructible. Also, somewhere you can see a simplified model of the behavior of machines, and somewhere realistic physics. For example, in the game Shift, the emphasis is on the principle of a race simulator. Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

In some games, your car will be able to receive some kind of damage, whether it be visual or mechanical. In others, the machines may be completely indestructible. Also, somewhere you can see a simplified model of the behavior of machines, and somewhere realistic physics. For example, in the game Shift, the emphasis is on the principle of a race simulator. Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

Usually they drive in circles on both fictional and real street tracks. The second include Laguna Seca and Nurburgring. The cars in the game have several sub-categories that you will become familiar with when you start playing.

The release of the racing game Need for Speed ​​took place in 1994 by Electronic Arts. It was developed by several companies at once. Studio Canada, Britain and Sweden were interested in its creation. Now Need for Speed ​​is being developed by EA Sports.