Sea of Thieves

Game development process

A release specifically for the Xbox One was originally announced. However, a few months later in the same year, at a conference during the international exhibition of computer games, the developer announced the release of the game on the PC. The creator argued his decision to refuse to release the game for the console by the fact that Microsoft decided to create a common gaming platform for Xbox One and PC.

The release date was postponed several times. It was originally announced that it would take place in 2016, but later the date was shifted by a year, and as a result, the game was released two years later than announced.

In December 2016, as part of the Sea of ​​Thieves testing project The Insider Program was selected by the creators of gamers, which were supposed to participate in alpha and beta testing in the future.

In 2017, at the conference, the executive producer of the studio gave official confirmation of the rumor about plans to create a common multiplayer for Xbox One and Windows 10. Also at the end of the conference it was noted that the platform will certainly become available without any restrictions immediately after the release.

In the spring of 2019, an update called "Anniversary Update" was released. It includes a story mode, as well as a special challenge "Arena". In the autumn of 2019, a store where you can buy virtual coins to purchase game items got into the treasury of updates.

In the early summer of 2020, the game became available on the Steam store.

Awards and grades< /h2>

Game, according to information from the Metacritic website, it received very ambiguous ratings, as they say, the middle of the half. The note is about cost. Critics don't understand why, with such a low amount of content, the price of the game is so high. They believe that the game is not worth the money. The first version started with bugs. After the release of the game, the studio began to receive letters from the players. There were complaints about problems with authorization in the game. The developers gave a comment where they explained that they did not expect so many people to play, and therefore there was a failure. To prevent the problem from getting worse, the developers were forced to shut down some servers.

why, with such a low amount of content, the prices for the game are so high. They believe that the game is not worth the money. The first version started with bugs. After the release of the game, the studio began to receive letters from the players. There were complaints about problems with authorization in the game. The developers gave a comment where they explained that they did not expect so many people to play, and therefore there was a failure. To prevent the problem from getting worse, the developers were forced to shut down some servers.

why, with such a low amount of content, the prices for the game are so high. They believe that the game is not worth the money. The first version started with bugs. After the release of the game, the studio began to receive letters from the players. There were complaints about problems with authorization in the game. The developers gave a comment where they explained that they did not expect so many people to play, and therefore there was a failure. To prevent the problem from getting worse, the developers were forced to shut down some servers.

In the spring of 2018, Microsoft Studios released a multiplayer game for personal computers called Sea of ​​Thieves, developed by Rare. The game was conceived by the creators in the action-adventure genre. The pirate theme was chosen as the central one. Supported by Microsoft's Xbox Play Anywhere and Windows platforms.